Azra Games creates 25x more 3D assets with Kaedim

“Kaedim is one of our most successful home runs when it came to devoting time for R&D in the hopes it would later pay off. IT HAS, very much so!”
Why Azra Games chose Kaedim
About the studio
is a cutting-edge Web3 startup led by Mark Otero and former developers of Star Wars: Galaxy of Heroes. Headquartered in Sacramento, CA, with over 60 employees, the team is developing their first game, Project: Legends (codename), while a second game is underway at their Austin, TX studio, aiming to revolutionise gaming with blockchain innovation.
Character asset creation took 6-8 weeks limiting production speed
Needed to scale high volumes of game-ready assets on tight timelines
Speed vs quality tradeoff in traditional 3D pipelines
Heavy artist workload and outsourcing overhead from end-to-end manual processes
Custom fine-tuning + base sculpts -> Faster production without sacrificing quality
Custom fine-tuning + base sculpts -> Faster production without sacrificing quality
Integrated workflow -> Less outsourcing overhead and pipeline friction
Fast revisions -> Reduced artist workload and shorter feedback cycles
“It sounded too good to be true. Trusting Kaedim to handle the tasks we give it was a big leap of faith for some people, but thankfully we ran some tests that put those fears to bed, and nobody can argue with the amazing results we are now able to deliver!”
Kaedim's impact
“Not only has [Kaedim] made the entire process lightning-fast, but the energy brought to our teams of artists has been an added knock on benefit, as seeing such a huge paradigm shift in how quickly artists can create high quality character assets and see them in-game is hugely uplifting to morale for the whole team! It reminds a lot of us why we got interested in becoming Game Artists in the first place!”
What we built





Solutions
“We evaluated maybe half a dozen other 3D options and 3D-Generated AI services, (Gaussian Splatting, NeRFs, Photogrammetry, Layer, Scenario, Yellow) and what made Kaedim stand out was the quality of the models generated, speed of the work, the awesome responsive QA work, plus the ability to work together to improve and grow Kaedim's capabilities.”
Kaedim collaborates directly with the studio's Art Director, Lead Artist and Technical Artist teams to ensure that each asset meet the game's specific style and quality requirements.
Kaedim quickly generates an accurate base sculpt, eliminating the manual effort previously required to create this foundational step. This reduces time spent on refining and preparing the sculpting base.
Retopologising high-poly models to create game-ready meshes was a tedious process. Kaedim's automated retopology tools streamline this step, delivering optimised game-ready models faster and with improved quality over time.
With Kaedim, Azra's team now starts by uploading a base body model and concept art, downloads a generated mesh, and then sculpts details in ZBrush. Kaedim also generates a game-optimised version of their high-res sculpts and provides UV layouts, allowing artists to focus on creative work rather than manual touch-ups and cleanup.
Our platform enables teams to inspect their assets and provide feedback quickly and easily, enhancing collaboration and allowing for faster feedback cycles.

“It sounded too good to be true. Trusting Kaedim to handle the tasks we give it was a big leap of faith for some people, but thankfully we ran some tests that put those fears to bed, and nobody can argue with the amazing results we are now able to deliver!”
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