Redly Games Speeds Up 3D Pipelines by 75% with Kaedim

“Kaedim has been a game changer for us. It empowers small teams to act with the speed and flexibility of a much larger studio.”
Why Redly Games chose Kaedim
About the studio
is a Helsinki-based gaming startup founded by Thea Chow, former Game Lead at Supercell. With backing from Supercell Ventures, the team is developing their debut mobile title in Unreal Engine 5. Redly’s mission is to design games that feel good to play: not just in the moment, but over time. They aim to create spaces where players can rediscover wonder and be part of worlds that grow with them. Despite being a lean team, Redly emphasizes craftsmanship, emotional depth, and lasting value in their design philosophy. The studio embraces new technology, including AI, to help small teams achieve big ambitions. Their culture and design philosophy are grounded in four core values: Creative, Thoughtful, Craftsmanship, and Resourceful.
High production time & resource cost
Inconsistent model quality when outsourcing
Difficulty adapting to creative pivots mid-production
Long feedback cycles
Reduced asset creation time by ~75%.
Blended AI-driven automation with hands-on artist oversight to ensure high quality
Ease of integration and implementation
Hands-on customizability
Rapid iteration loop allowed for testing and revisions within days, not weeks
“We've been able to explore and iterate on content at a pace that would've been impossible with traditional methods.”
Kaedim's impact
“Rapid iteration and faster asset turnaround were critical for our prototype development, and Kaedim delivered on both fronts.”
Solutions
“We've been able to explore and iterate on content at a pace that would've been impossible with traditional methods.”
- Reduced asset creation time by ~75%
- Delivered most steps (e.g., high poly, low poly, UVs, LODs) within hours, not days or weeks.
- Allowed characters to go from concept to Unreal implementation in a few days, enabling faster iteration and decision-making.
- Enabled flexible revisions at any stage, reducing friction during pivots.
- Allowed for non-linear workflows with the Branching feature—teams could evaluate in-game, revise, and re-implement quickly.
- Supported an agile workflow rather than the traditional “waterfall” structure.
- Blended AI-driven automation with hands-on artist oversight to ensure high quality.
- Delivered game-ready geometry with minimal cleanup needed.
- Enabled users to guide outputs via notes and references, maintaining creative intent.
- Supported standard pipelines (e.g., Unreal Engine integration).
- Outputs were mostly implementation-ready; minor adjustments like modular FBX splitting were needed.
- Kaedim enabled Redly to attach reference images, notes, and creative direction directly into the 3D generation pipeline. This gave their team the ability to retain artistic control while still benefiting from Kaedim's rapid asset creation.
- The result was better alignment with the original concept from the start, reducing the number of revisions needed and preserving the intended style and silhouette.
- Allowed characters to go from concept to Unreal implementation in a few days, enabling faster iteration and decision-making.
- Enabled through Kaedim's custom style feature, which is continuously refined based on feedback from revision requests.
- Helped reduce the number of style-related revisions while ensuring visual and structural consistency.





Why choose Kaedim?
“...our experience has made it clear that Kaedim removes the traditional lag between design and implementation, and will be a key enabler for teams looking to scale content production for alpha releases or post-launch updates”
4x faster production Kaedim enables 4x faster 3D asset creation, allowing them to focus on other aspects of their game development such as concept art and gameplay development.
Minimal integration overhead Assets were delivered implementation-ready, requiring only light adjustments and saving valuable dev hours.
Consistent quality standards Assets match Redly's art style and specs through Kaedim's custom style feature, refined with each revision.
Automated workflow Automated steps like retopology and UV layout significantly cut down manual work, allowing artists to focus on creativity and refinement.
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