Your long term
partner when 3D
is mission-criticalunderline

From one of the top 10 games of all time to Fortune 100 e-commerce and product design teams, Kaedim is how 3D teams scale production without gambling on quality or deadlines. We combine state-of-the-art AI with expert artist assurance so you can modernize your 3D pipeline through enterprise-friendly workflows.

There are a thousand reasons why teams choose Kaedim. We couldn't list them all, so we picked nine favorites.

REASON 1

Zero transition

Zero Transition Effort

It starts by meeting you where you are. You set up or modernize your 3D pipeline without asking your team to relearn everything. Same tools, same engine, same asset standards. No pipeline rewrite, no new DCC for artists to learn, no forced process change—just Kaedim quietly plugging into the way you already work.

REASON 2

Remove bottlenecks

Remove production bottlenecks

Once the (nonexistent) transition is out of the way, Kaedim immediately helps you step out of your existing bottlenecks: delays, hand-offs, and endless chasing. Instead of juggling freelancers, inconsistent outsourcers, and revision chains, you get a reliable stream of production-ready assets—so you spend less time chasing people and more time actually creating.

REASON 3

Reduce costs

Reduce production costs by up to 90%

With bottlenecks under control, the next question is cost. Kaedim helps you cut the cost of 3D production without cutting quality. Unpredictable vendor fees and hidden overhead turn into clear, per-asset pricing you know upfront, so you can finally see what your 3D pipeline really costs—and how much you’re saving.

REASON 4

Quality assurance

Get consistent, production-ready quality

Of course, none of the savings matter if quality slips. That's where our artist assurance comes in. It's on us, not you, to make sure assets meet your bar. Every delivery is checked for style, quality, and technical requirements before it ever hits your pipeline, so your team isn't stuck in endless feedback loops fixing things that should have been right the first time.

REASON 5

Predictable delivery

Hit every deadline with predictable delivery

When quality and cost are predictable, deadlines stop feeling like a gamble. Kaedim keeps turnaround fast and reliable, no matter the size of your batches. You know when assets are coming in, so you can plan sprints, milestones, and launches with confidence and keep your roadmap on track.

REASON 6

Enterprise ready

Enterprise-ready from procurement to production

Behind the scenes, we also make life easier with the people who sign off on risk. Security, legal, compliance, and procurement are part of how we work with you, not an afterthought. From day one, Kaedim is designed to meet your enterprise standards and fit neatly into your Q1–Q4 budget planning.

REASON 7

Stay ahead

Stay ahead of the curve

Once the foundations are solid, you can finally think beyond "keeping up." Kaedim lets you adopt proven 3D AI now, without gambling your entire pipeline on experimental tools. You modernize your workflow and stay competitive while keeping the parts of your pipeline that already work.

REASON 8

Custom styles

Custom styles and features tuned to your world

From there, we go deeper into what makes your team unique. You define your art style, requirements, and guidelines, and we collaborate with you on features and integrations that fit your stack. The result is a pipeline that feels like an extension of your team, not a generic one-size-fits-all tool.

REASON 9

Create more

Create more by iterating more

And that's where most teams want to end up: asset creation is no longer the bottleneck. With Kaedim handling the heavy lifting, your team can finally explore more options, run more tests, and push creative boundaries—knowing the pipeline can keep up with the ideas.

Curious what this looks like in practice?

You’ve seen the nine reasons on paper. Now explore how game studios, e-commerce leaders, and product design teams put them to work in real pipelines.

Case study

Kaedim saves us 20x over a traditional pipeline... [it] allows us to build a 20x bigger world in 3D.

Little Buffalo Studios

Read the case study
Case study

The 'Image to 3D' feature was a game-changer, transforming weeks-long processes into mere hours.

Matthew McGrane

Chief Design Officer, Elora

Read the case study
Case study

[Our] workflow is much much faster, allowing us to make larger, more complex scenes...

James Finlay

Founder & Creative Director, Myth Studio

Read the case study

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